# Cloak of Darkness (ZILF conversion, Release 1, serial 181205, Z-machine V3) # VERIFIED COMPLETE SOLVE: won=True (win text), died=False # # Reproduce with the RNG-pinned replay harness (free, no API): # cd ~/src/zwalker # python3 scripts/replay_solve.py games/zcode/cloak.z3 walkthroughs/cloak_verified_win.txt --seeds 2 # => cloak_verified_win.txt: VERIFIED 0/None at seed 1 | 5 cmds | died=False | won=True # # Cloak of Darkness is the standard IF demo game (Roger Firth), here in its # ZILF Z-machine conversion. It is scoreless, so this walkthrough carries a # WIN_TEXT directive: the game is won when the sawdust message reads # "You win" - which only happens if the light-eating velvet cloak is hung # on the hook before entering the dark bar (blundering in the dark # scuffs the message into "You lose"). # #% WIN_TEXT: message simply reads: "You win # # Generated by direct route entry; replay-verified by scripts/replay_solve.py. w hang cloak on hook e s read message